Chess does not always end in a win. Among strong players a draw is a common result, and it is worth knowing how many roads lead there, because some of them can catch you out.
Stalemate
Stalemate is the most common trap for beginners. It happens when a player is to move, has no legal move, and their king is NOT in check. The result is a draw, not a loss.
So when you are a queen up, make sure you leave the enemy king some "air" until you are ready to deliver mate. Countless winning games have ended in stalemate.
Threefold repetition
If exactly the same position appears three times (the same pieces on the same squares, the same player to move, the same castling and en passant rights), the game can be claimed as a draw. The three occurrences do not have to be consecutive moves; what matters is that the position appears three times at any point in the game.
Perpetual check
Perpetual check is not a separate rule but a common road to a draw. A player in trouble drives the enemy king with an endless series of checks it cannot escape. Since the position repeats, the game ends as a draw by threefold repetition.
The 50-move rule
If during 50 moves (50 by each player) no pawn has moved and no piece has been captured, a draw can be claimed. The logic is fair: if nobody is making progress, the game cannot go on forever.
Insufficient material
If there is physically not enough force on the board to deliver mate, it is an immediate draw. The classic cases:
- king against king,
- king and bishop against king,
- king and knight against king.
With so little material mate is impossible, so there is no point continuing.
Draw by agreement
The simplest one: both players agree that it is a draw and shake hands. It is good manners to offer a draw only after you have made your move, and not to press if your opponent declines once.
Remember the difference that decides everything: checkmate is a king in check with no escape (a loss), while stalemate is no check and no move (a draw). One word apart, and a completely different result.
Click every square the piece may move to, then press Check. Optional, but the best way to practise.